Wednesday, 14 November 2012

Street Fighter should have a dream match game.

A dream match game would be a game coming from a franchise that has a few games and this game would include every character to have existed in the game in this one game. This mostly applies to fighting games. While most major fighting game franchise have at least one dream match game, Street Fighter is one of the very few that does not have such title.

I like many others do feel that the Street Fighter series has great potential to be a really good dream match game. And like many, I do have ideas on how this game should be. And this post is about how I think a dream match title would be like for the Street Fighter series.

1. Roster:
Every character from SF, the SFII series, the Alpha series, the SFIII series and the SFIV series, including Poison who is a playable character in SFXT (though I think putting Ingrid is optional). How about those characters from the EX series? I dunno. Maybe those could too, but I'm not so sure cuz I'm not really attached to the EX series.
I feel like some of the characters from the original SF and 3rd Strike were not recognizable by many even though I personally think they look awesome as hell like Retsu, the monk from Japan in the first Street Fighter, and Q, the mysterious person wearing a trench coat in 3rd Strike.
Characters from the first SF who didn't make any further appearance in any games could be given a new moveset, and therefore making old characters new again. Also, a must to put in the arcade mode would be prologue and epilogue for every character.
An optional but awesome thing is to maybe just add some new characters. Even if it's two characters it's fine by me.

2. Graphics and Music:
While some say graphics should be 2D, I think that having the characters in 3D while fighting on a 2D plane (like how SFIV is) is perfectly fine. Though, I think that some characters should have their muscles toned down a little to make them look better instead of making them look like steroids were injected into them.
As for the music, I think that each stage should have their own music, like in SFIV, but each character should also have a theme of their own too.
Also, unlockables should be added into the game, like artwork of characters, and soundtracks of previous games. These should be something to be unlocked by a point system which will be explained later in the extra content section.

3. Gameplay:
This is the toughest section as each SF brings something unique to the table. So why not put all of them in the dream match game? Five different styles should be added in the game:
A.The basic style of SF and SFII
B.The style of SSFII Turbo that has an added super gauge
C.The custom combo system of Alpha
D.Super Art selection and Parry system of 3rd Strike, and
E.The Focus Attack and Ultra combo mechanic of SFIV
Each style will have their pros and cons.
Style A is the most basic of styles that suits beginners. Special moves like the hadouken does the most damage than other styles, but this style lacks mobility and options.
Style B is slightly more advance than A, having a Super gauge, but like A it lacks mobility and options and it's special moves deal less damage than A.
Style C is a style similar to Alpha 2. It is considered a style for advanced players as skills are needed to make custom combo. While this style excels in pressuring damage potential it lacks mobility and it has a guard meter, which means it can guard break and get punished.
Style D is another advance style. Giving players 3 choice of Super Arts, a Parry system and EX moves (and even taunts that help the game). With plenty of options, Style D has a steep learning curve that might be to tough for some players.
Finally Style E, a medium difficulty style. It gives players 2 options for an Ultra, a super gauge, EX moves, and Focus Attacks. Not as many options as D, but it has a good learning curve that isn't too steep for players to grasp.
Gameplaywise, it should be a one-on-one, but maybe other game modes like two-on-two would be nice.
Also, more options for training (like parry training), and some training missions and training guide should be in the game to make players understand the game more.

4.Boss characters:
In my opinion, there should be 5 boss characters, and they should retain their cheapness from their old games.
First of is Sagat from the first SF. Next is Akuma (or Shin Akuma) from SSFII Turbo. Why not M.Bison? Cuz M.Bison from SF Alpha should be boss No.3. The next one is Gill from 3rd Strike. And finally Seth from SFIV.
How to fight the characters? The boss you battle depends on the style you use. But an option to randomize the boss would be nice. They should also make the boss unlockable (not a tournament legal version, but a cheap, playable version just for lulz), but not make it easy. If they wanna make it unlockable or DLC it's fine by me.

5.Mini Games:
Have it or not it doesn't really matter to me, though adding it would be nice.

6.Online mode:
While it's a must to have smooth online, I think that they should have an interface similar to Soul Calibur 5, with group chat an all. Oh, and an online training mode would be nice.

7.Extra content:
During gameplay, points should be given out similarly to the console version of Marvel Vs Capcom 2. These points can be used to unlock stuff like character art (or any sort of art), music tracks from older games, or even the five boss characters. Alternate costumes would be nice, but I think that they should have 1 or 2 as unlockables while the others can be DLC. Also, I think characters from the EX series could be added as DLC/unlockables depending on how popular they are.

I think that about sums up my idea what Capcom should do should they make a Street Fighter Dream Match game.

That's all for now.

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