Thursday, 9 January 2014

Coming soon: Playing a Nuzlocke Challenge Variant: The Wonderlocke

I will be getting a second hand copy of Pokemon Y within this week. The main reasons why I wanted to get a copy of Pokemon Y was that I could collect the remaining Mega Stones, as well as sell it to one of my friends (who loves Pokemon but does not own a 3DS) at a lower price when they decide to have a 3DS.

The third reason for this is also to play a Nuzlocke. If you read my previous Nuzlocke challenge posts, I am a big fan of Marriland's Nuzlocke challenges. And with Pokemon X and Y, comes a new variant - the Wonderlocke. I decided to make some rules that will make this game challenging, but hopefully not impossible.

Standard Nuzlocke rules:
1. You can only catch the first Pokemon you encounter in an area. No dupes clause for this since you're gonna wonder trade the Pokemon away. Pokemon received by someone is also considered the first Pokemon encountered in an area.
2. A Pokemon that faints is considered dead and has to be released.
3. You can nickname your Pokemon. Though there's not much of a point since you're gonna Wonder Trade it.

Additional rules of the Wonderlocke:
1. When Wonder Trade becomes accessible, you have to Wonder Trade any Pokemon you have whose original trainer (OT) is you.
2. Whatever you Wonder Traded now becomes your party member. Good or bad, you have to use them for battle.
3. Dupes clause may apply for Pokemon you receive from Wonder Trade. Should you receive a Pokemon that comes from the same evolutionary line with a Pokemon you have in your team (or a Pokemon you once had but died), you have the option to Wonder Trade that Pokemon for another one.
4. There is a level limit equal to the upcoming Gym Leader (or Champion)'s highest leveled Pokémon. Should any Pokemon reach that level, they must be put into the PC until the fight against that Gym Leader. However, should you receive a Pokemon from Wonder Trade that exceeded the level limit of your upcoming Gym Battle, you're not advised to use it (unless you don't have a choice, like having not many Pokemons left you can use). Also, since most people Wonder Trade Lv 1. hatched Pokemons, you can keep your starter to switch-train the first Pokemon you Wonder Traded (if it is Lv 1.) before Wonder Trading your starter.
5. Pokemon Amie is only allowed for use if you plan to get a Slyveon. Super Training is not allowed either.
6. The only type of trade you are allowed conduct is a Wonder Trade (unless you need to evolve a Pokemon by trade)
7. You can't use O-Powers, but passerbys can use it on you.
8. No use of Exp. Share since traded Pokemons already gain more experience than non-traded ones.
9. Battles must be set to 'Set'. Items are not allowed in battle.

Let's see whether this will work out or not.

By the way, I will be posting my updates on this using my Tumblr (or maybe here, it depends).

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