Wednesday 27 February 2013

My next semester is going to start soon. And I've completed Virtue's Last Reward

I was kinda rushing to beat the game so that I could focus more on my studies when uni begins. And I did. What I experienced at the endings were just some epic mindfuckery.

And then I proceed to check TvTropes the next day about the game, cuz that's my favourite website to go to when I'm bored. And since I've beaten the game, I could read about everything in their page. And there was some even more mind blow.

With the ending given, it is for certain that this game is gonna have a sequel, unlike 999: Nine Hours Nine Persons 9 Doors, it's predecessor which did not have that in mind. I'll definitely get the sequel when I see it.

And with that, I've completed all two of the 3DS games that I own. I know I have a really small 3DS games library but it's mostly because the games I plan to play aren't out yet, and I don't wanna waste my money buying a game I don't want even though I could sell it to someone else.

So what, you might ask, am I gonna do now right? Am I gonna abandon my 3DS for the rest of my study life? Heck no. I'll continue to play Fire Emblem: Awakening. Why? To play with a different gender avatar, to do different supports in my main team, to use a different team this time around, to play on a harder difficulty, to recruit the spotpass characters, to complete the spotpass chapters, to buy the dlc chapters and complete them, and finally to create a really powerful streetpass team should I encounter someone in my uni who has Fire Emblem.

I know that there are people in my uni who owns a DS, but I think some of those people might also have a 3DS with them. This means that bringing my 3DS to uni isn't a bad idea. I could perform Streetpass, or even add them as my friends on the 3DS.

Anyways, that's all for today.

Friday 22 February 2013

I've just beaten Fire Emblem: Awakening on Normal Difficulty

It's actually quite easy on normal, mostly because of the ease of level grinding in this mode.

Also, on normal, the final boss is quite easy. In fact, I've found multiple ways of defeating him with my team when I play the final chapter repeatedly. It's because when you beat the game, you can still continue playing using the same save file, where the load your last save point. You can continue to do other things like training other units, or sidequests and DLC maps before actually returning to the final chapter.

So, because Pairing Up is a core mechanic in this game, I used it heavily in every battle. And in the final boss, with my best pairings, I could one shot the final boss in the same turn I face it. And I've made a list of people who can do so:

  1. Our main character Chrom. He does this easily because he obtained the final boss' weakness weapon two chapters before the fight. In this playthrough, Chrom was paired up, and was able to deal two critical hits on the boss with that weapon, easily defeating the boss. 
  2. Henry the Sorcerer paired with Ricken the Sage. This game has a forging system, so I forged a tome for Henry which I use for the boss. The initial tome itself has a 50% chance of dealing a critical hit. I made the damage output of the spell even higher. In the playthough where I one-shot the boss with Henry, I need the final boss to land non-lethal hit on me. Because Henry is faster, he could strike twice. And on the second strike, Henry activated his ability, Vengeance, which deals additional damage to the opponent based on how much damage he received. Coupled with a critical hit from the tome I forged, the boss is as good as dead.
  3. Lon'Qu or Owain, or even Lon'Qu or Owain paired together. Both of them are Swordmasters, and I forged them a blade that has a high critical hit rate. They both have the ability Astra. When activated, their first strike is a five-hit combo to the opponent, where each hit deals half the actual damage, but you still have a chance to deal a critical hit for those five hits. Just activating Astra on the first strike and landing a critical on the second ensures the final boss' death. Imagine if I paired both of them together, then I'll see critical over critical on the boss.
  4. Donnel, just Donnel. While I have not try this myself, I know that he's quite powerful, but not strong enough to take on the final boss alone. If I did pair him up with someone, and I use his best weapon, I'm pretty sure the boss will fall in one turn.
So, right now, I'll replay the game, this time I use a different gender avatar, which will give me more replay options. Then I'll try Hard mode, because Normal is quite easy.

Sunday 17 February 2013

Fire Emblem: Awakening is really fun!

It's been the only thing I've been playing lately, and is really enjoyable.

I start the game with Normal difficulty (the easiest one) but with Classic mode (having permanent death). Normal because I always start with the easiest difficulty, and Classic because when I heard about the game, I heard there is a World Map feature in it, similar to Fire Emblem: Sacred Stones for the GBA, which is arguably the easiest Fire Emblem game out there even when there's permadeath. So I think that Casual would be too easy for me so I went for Classic.

Even though during certain missions, my characters really died due to a mistake I made, I don't really mind restarting the chapter, because I know that I can prevent it. Or maybe permanent death isn't considered a frustrating game mechanic to me.

I like to take things really slowly for certain games, and Fire Emblem happens to be one of those games where I take my time. I've only reached Chapter 12, which I think is a third to completing the game, and my team is moderately strong at this point. I would continue to the next chapter but at this point of the game, a lot of my characters are close to being able to promote to a better class, so I decided that I'll train them up a bit just to promote them before proceeding to the next chapter.

There's two things that I find to be rather broken in Normal difficulty (wait, make that three).

One is the Reeking Box. As I mentioned earlier, FE: SS was the easiest FE game because the world map features an area where you can train up your units, or sometimes enemies will appear on the map and you can fight them. Awakening is no different. Not only will these enemies spawn on the world map once a while, but you can buy these Reeking Box that will spawn an enemy on the map. The price of this item is cheap on normal difficulty (500 gold) and after a battle with the enemies you are CERTAIN to get back your 500 gold as there will be AT LEAST one enemy that carries 1000 gold with them. The Reeking Box is not broken on higher difficulties as it is sold at a high price (4800 gold).

Two is the Pairing Up mechanic. In previous games, there is a rescue mechanic, where a unit can carry another unit (with some rules applied), enabling the rescued unit to escape a sticky situation but the rescuer being more vulnerable to attacks. The Pair Up mechanic is much more broken than the Rescue mechanic in a sense that you can pair anyone with anyone to form a team of two characters occupying a space on the map. There will be a main unit and a supporting unit, and you can switch between each other. Also, while paired, the main unit gets a boosts in stats. While vital on harder difficulties, it is pretty broken on easier ones. Pairing a slow moving knight with a mounted horseman, and then using the horseman's mobility to move to the frontlines, then switch to the knight is a really good and rather cheap strategy.

Three is Donnel. Who is he? He's a Villager class that you recruit from a sidequest. While being really weak at the very beginning, he's blessed with magnificent growth stats. With the class change system in this game, you'll have to change Donnel's class from a Villager to a Mercenary or a Fighter. Whichever you choose, he'll still be a beast. Currently, Donnel is the lowest level unit on my main team, being 10+ levels below a lot of my other units. But due to his absurd growth, he's certainly one of the best. He's able to defeat most enemies using Bronze weapons (the weakest or lowest level weapons available). He's also fast enough to attack twice with his damaging attacks because he's fast too, and defeating the enemy with two hits in one turn (with some units only being able to the same unless they are paired). And then there's his insane luck, which makes luck based skills or weapons look like a permanent skill or advantage to him. So, yeah. A well trained Donnel will destroy everything in his path. But in harder difficulties, he's less reliable as it's harder to train him.

While these stuff makes the game a whole lot easier in normal mode, I still enjoy playing the game, and I'll probably try the game on a harder difficulty one day.

Thursday 14 February 2013

My Fire Emblem: Awakening has finally arrived!

It actually arrived yesterday, but I was too lazy to make a post about it yesterday.

While the release date of the game is supposed to be 4th of February, you must be wondering why did it arrive so late.

Well, first thing was the shipment delay. Anyone who bought the game from the Nintendo e-shop could still get the game on the 4th, but for anyone else, we have to wait till the 8th.

Second thing was the delivery of the game to me. The courier service normally deliver the parcel to the stated address within two to three working days. However, in Malaysia, we celebrate Chinese New Year on the 11th, 12th and 13th. So the game, which should arrive on the 10th or 11th instead arrived on the 14th.

So, yeah. I really wanted it to arrive before Chinese New Year. But hey, the game did arrive on time, so I can't complaint.

After playing an estimated of five hours (or even more), I really enjoy the game. It's sad, really. Cuz my friend came back for Chinese New Year and gave me his copy of Zero Escape: Virtues's Last Reward - another game I also looked forward playing. But now I had to choose between these two games, and I chose Fire Emblem.

While this game had a casual mode which removes permanent death (characters that die will not be revived under normal circumstances, like in previous games), something not present in previous games, I stick to classic mode. Even though in certain chapters my characters did die because of a mistake I made, I don't really mind restarting the chapter.

All in all, this game has insane replay value and its from one of the least known but my favourite series from the GBA. I didn't really care how the reviews of the game will be, cuz I like the art style of the game and their gameplay should be solid, so I should enjoy playing this game. Unlike Fire Emblem: Shadow Dragon, the DS Fire Emblem game, I didn't really got hooked like I did with the GBA games. It was mostly because of the art style/direction, it was boring to look at.

The battle animations of Shadow Dragon was one of it's flaws in my opinion. It's a bore to look at. The GBA FE games had some cool animations and their art style was alright.

Anyways, enough of my Shadow Dragon ramblings. If you have a 3DS, Fire Emblem: Awakening is a must buy.

Tuesday 12 February 2013

Lasertag! Campers everywhere!!

Yesterday I went for two rounds of lasertag with my sister, four of my cousins and my friend.

It was still Chinese New Year, and the lasertag arena we went to had a Chinese New Year promotion. So we played two games, and it was rather cheap in my opinion.

There were a lot of people there, so we had no choice but to play in teams. Unfortunately, playing in teams was really annoying in the first round as it was chaotic as hell, and more often than not, most of us team mates got penalised for friendly fire.

One thing that got me really annoyed was the amount of campers in the arena. For those of you who do not know the meaning of the term 'camper', it is a person or a group of people that usually just hang around in a spot and just shooting enemies from that spot. It is a lazy tactic and really a boring strategy. But is worked very well in lasertag, too well.

Campers were killing people here and there when they enter their territory, and I was pissed as hell. But the lasertag game had this nifty little thing where when you successively shoot enough people, your gun will become rapid fire, and if you kill even more, you become invulnerable for a few seconds. This works wonders for me as I usually have my rapid fire when I'm invincible. Once I got invulnerability I quickly rushed into the camper's zone and shoot the crap out of them. Best part? They were stunned on why they can't shoot me!

But the game ended, and we were 3rd place out of four. Even though I was the top scorer in my team, I was really annoyed by the fact that there are campers, and that the marshals never did anything to deal with these guys.

So we had another game left, and this time it was three teams instead. So now, being a bit annoyed from the first game, decided to devise a plan this time. I asked some of my cousins to head to the highest level of the arena, where some will be using the laser gun as a sniper and snipe those guys from the top, and some will cover the snipers. As for the others like me, we'll just roam the arena and shoot any enemy we see.

So, yeah. I was trying to beat the campers by out-camping them. Did it worked? A bit. One team had to resort into having five people camping in one small area, which would mean death for any other team when heading there, but it's just so funny to see them camp in a small spot. It's like playing a First Person Shooter online, with 5 campers hiding near the spawn just hoping for someone to arrive.

Needless to say, my team played better this time, even though we were just 2nd out of three teams. And as expected, the team that had five people camping in one spot - the blue team, got last. Again, I was the top scorer in my team.

I really think that all those time when I was playing the light-gun shooter series Time Crisis helped me a lot playing lasertag.

I think that next time I should apply to be a member there, then I will try to be the best lasertag player there.

Thursday 7 February 2013

Fire Emblem: Awakening

I've already made a pre-order for the game, but it hasn't arrive yet. Like many other people, I'm also affected by the shipping delay.

The good news is, the person I bought the game from, has just received the games yesterday. So earliest by today I'll be able to get my game.

I hope I could get my hands on it just in time for Chinese New Year.